Search results for "human computer interaction"

showing 10 items of 18 documents

Path Following in Non-Visual Conditions.

2018

Path-following tasks have been investigated mostly under visual conditions, that is when subjects are able to see both the path and the tool, or limb, used for navigation. Moreover, only basic path shapes are usually adopted. In the present experiment, participants must rely exclusively on continuous, non-speech, and ecological auditory and vibrotactile cues to follow a path on a flat surface. Two different, asymmetric path shapes were tested. Participants navigated by moving their index finger over a surface sensing position and force. Results show that the different non-visual feedback modes did not affect the task's accuracy, yet they affected its speed, with vibrotactile feedback causin…

AdultMaleComputer scienceInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Path following02 engineering and technology050105 experimental psychologyTask (project management)Haptic InterfacesPosition (vector)Feedback SensoryPhysical Stimulation0202 electrical engineering electronic engineering information engineeringmedicineHumans0501 psychology and cognitive sciencesComputer visionHuman computer interaction User interfaces Audio user interfaces Haptic interfacesAudio User InterfacesSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore INF/01 - Informaticabusiness.industry05 social sciences020207 software engineeringIndex fingerHuman Computer InteractionComputer Science ApplicationsVisualizationHuman-Computer Interactionmedicine.anatomical_structureAcoustic StimulationTouch PerceptionPath (graph theory)Task analysisAuditory PerceptionFemaleArtificial intelligenceCuesbusinessPsychomotor PerformanceGestureUser InterfacesSpatial NavigationIEEE transactions on haptics
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Making interaction with virtual reality accessible : rendering and guiding methods for subtitles

2021

AbstractAccessibility in immersive media is a relevant research topic, still in its infancy. This article explores the appropriateness of two rendering modes (fixed-positioned and always-visible) and two guiding methods (arrows and auto-positioning) for subtitles in 360° video. All considered conditions have been implemented and integrated in an end-to-end platform (from production to consumption) for their validation and evaluation. A pilot study with end users has been conducted with the goals of determining the preferred options by users, the options that result in a higher presence, and of gathering extra valuable feedback from the end users. The obtained results reflect that, for the c…

End userComputer science05 social sciences050801 communication & media studies020207 software engineering02 engineering and technologyVirtual realityAccessibilitySubtitlesIndustrial and Manufacturing EngineeringVirtual realityRendering (computer graphics)360º videos0508 media and communicationsArtificial IntelligenceHuman–computer interaction0202 electrical engineering electronic engineering information engineeringHuman computer interaction
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A gesture recognition framework for exploring museum exhibitions

2018

In this paper we present a gesture recognition framework for providing the visitors of a museum exhibition with a non intrusive interface for the multimedia enjoyment of digital contents. Early experiments were carried out at the Computer History Museum Exhibition of the University of Palermo.

ExhibitionComputer historySettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniAmbient intelligence Gesture recognition Human computer interactionGesture recognitionComputer scienceInterface (computing)0202 electrical engineering electronic engineering information engineering020206 networking & telecommunications020201 artificial intelligence & image processing02 engineering and technologyVisual arts
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A System for Simultaneous People Tracking and Posture Recognition in the context of Human-Computer Interaction

2005

The paper deals with an artificial-vision based system for simultaneous people tracking and posture recognition In the context of human-computer Interaction. We adopt no particular assumptions on the movement of a person and on Its appearance, making the system suitable to several real-world applications. The system can be roughly subdivided Into two highly correlated phases: tracking and recognition. The tracking phase Is concerned with establishing coherent relations of the same subject between frames. We adopted the Condensation algorithm due to Its robustness In highly cluttered environments. The recognition phase adopts a modified elgenspace technique In order to classify between sever…

ExploitComputer sciencebusiness.industryPosture recognitionTrackingHuman Posture recognitionRoboticsFacial recognition systemMachine visionRobustness (computer science)Gesture recognitionPattern recognitionActivity recognitionEye trackingComputer visionHuman computer interactionCondensation algorithmArtificial intelligenceVisual trackingbusinessGesture
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Synthetic individual binaural audio delivery by pinna image processing

2014

Purpose – The purpose of this paper is to present a system for customized binaural audio delivery based on the extraction of relevant features from a 2-D representation of the listener’s pinna. Design/methodology/approach – The most significant pinna contours are extracted by means of multi-flash imaging, and they provide values for the parameters of a structural head-related transfer function (HRTF) model. The HRTF model spatializes a given sound file according to the listener’s head orientation, tracked by sensor-equipped headphones, with respect to the virtual sound source. Findings – A preliminary localization test shows that the model is able to statically render the elevation of a vi…

Headphonebusiness.product_categoryReferenceGeneral Computer ScienceComputer scienceBinauralSpeech recognitionAuditory localizationImage processingTransfer functionTheoretical Computer Science3D audio; human computer interactionPsychoacousticsRepresentation (mathematics)Headphonesbiology3D audio; human computer interaction; Auditory localization; Binaural; Headphones; HRTF; Pinna; References; Spatial soundSpatial soundSettore INF/01 - InformaticaOrientation (computer vision)PinnaComputer Science (all)3D audio; Auditory localization; Binaural; Headphones; HRTF; Pinna; References; Spatial soundReferencesbiology.organism_classification3D audioHRTFhuman computer interactionPinnabusinessBinaural recordingHeadphones
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A Newcomer's Guide to EICS, the Engineering Interactive Computing Systems Community

2019

[EN] Welcome to EICS, the Engineering Interactive Computing Systems community, PACMHCI/EICS journal, and annual conference! In this short article, we introduce newcomers to the field and to our community with an overview of what EICS is and how it positions with respect to other venues in Human-Computer Interaction, such as CHI, UIST, and IUI, highlighting its legacy and paying homage to past scientific events from which EICS emerged. We also take this opportunity to enumerate and exemplify scientific contributions to the field of Engineering Interactive Computing Systems, which we hope to guide researchers and practitioners towards making their future PACMHCI/EICS submissions successful an…

Interactive computingUser interfacesDesignComputer Networks and CommunicationsComputer science02 engineering and technologyInteractive systemsModel-driven EngineeringInteractive systems and toolsField (computer science)Software and its engineering0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesSoftware verification and validation050107 human factorscomputer.programming_languageSoftware engineeringComputingMilieux_THECOMPUTINGPROFESSIONFormal methods05 social sciencesVerification and validation020207 software engineeringFormal methodsData scienceHuman computer interaction (HCI)Human-Computer InteractionHuman-centered computingModel-based design of user interfacesUser interfaceModel-driven architecturecomputerLENGUAJES Y SISTEMAS INFORMATICOSSocial Sciences (miscellaneous)
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A Broad Analysis of Marketing Strategies for their Incorporation as Activities in a User Centred Process

2014

Abstract The goal of this paper is to analyze the most important Marketing Strategies that can be used for the development of interactive systems. First of all, an extensive Mapping Study has been achieved, in order to search what relationship exists between Marketing and Usability. Furthermore, a study of the state of the art has been achieved to discover whether Marketing Techniques and HCI concepts already co-exist in the existing bibliography, and to what extent. Finally, a SWOT analysis has been presented of the most important marketing strategies that exist on the Market: Product, Price, Promotion and Place.

MarketingSystemReturn on marketing investmentDigital marketingComputer sciencebusiness.industryGeneral EngineeringEnergy Engineering and Power TechnologyHuman Computer InteractionQuantitative marketing researchMarketing mixMarketing strategyMarketing managementConsumersMarketingbusinessMarketing researchRelationship marketingProcedia Economics and Finance
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An fMRI Study to Analyze Neural Correlates of Presence during Virtual Reality Experiences

2013

[EN] In the field of virtual reality (VR), many efforts have been made to analyze presence, the sense of being in the virtual world. However, it is only recently that functional magnetic resonance imaging (fMRI) has been used to study presence during an automatic navigation through a virtual environment. In the present work, our aim was to use fMRI to study the sense of presence during a VR-free navigation task, in comparison with visualization of photographs and videos (automatic navigations through the same environment). The main goal was to analyze the usefulness of fMRI for this purpose, evaluating whether, in this context, the interaction between the subject and the environment is perf…

Neural correlates of consciousnessMultimediaEXPRESION GRAFICA EN LA INGENIERIAComputer sciencemedia_common.quotation_subjectVirtual RealityVirtual realitycomputer.software_genreHuman-Computer InteractionHuman Computer Interaction (HCI)ExcellencePedagogyPresencecomputerSoftwaremedia_common
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Improving the User Experience in Cultural Heritage Sites

2014

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniCultural Heritage Human Computer Interaction Crowdsourcing
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Intelligent Interfaces for Human-Computer Interaction (IIHCI): Welcome message from workshop organizers

2009

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniHuman Computer Interaction
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